Apple AR glasses are suspected! Sony VR head showed 8K ultra -high -definition, the Yuan universe partner shocked the appearance


Edit: David Peach


[Xinzhi Yuan Guide] If the Yuan universe is a pixel -level scene of “My World”, are you still willing to come? If you want to see the ultra -high -definition world, you must have a hard -earned VR header. Recently, Sony demonstrated a VR headset with a single-eye 4K Micro-OLED display, a high-resolution 3D space, and a delay of only 10 milliseconds.


What can I do if there is no 8K ultra -high -definition in the universe world.


A blurry and a high -definition picture, don’t think about it, you must choose HD.

There must be a hard -core VR headset, especially in the virtual world like the Yuan universe.

A few days ago, Sony showed a prototype of VR headset equipped with a single-eye 4K Micro-OLED display in a “Science and Technology Day” event.

With this head display, you can see the silky and ultra -high -definition picture.


Sony said that this head will be used in the field of entertainment, and the resolution is much higher than the original PSVR.

How powerful is Sony’s 8K head?

According to Sony R & D personnel in YouTube video, the VR prototype header equipment used this time uses remote high -resolution technology and low -delay transmission system to achieve the “seamless” video experience between reality and sensory.

The image of the current VR header device is mainly faced with two problems:

The first is the pixel density of imaging. To achieve the realistic effect close to reality, it is necessary to ensure that the user is large enough when seeing the full vision scene screen, otherwise it is likely to produce blur (as shown in the left).

Different from smartphones and computer display, when users wear VR devices, the visual field of human eyes is equivalent to in a “full -screen state” at any time, and there is no window zooming.

The second is that the header equipment itself should not be too large, so the size of the display panel must be small enough to be used on such devices.

Sony said that the micro 4K OLED ultra -high resolution display launched this time solves these two problems.

Compared with the current high -end smartphones, the number of pixels of this display has increased by more than double, and the panel is only 1 inch of square, which is equivalent to one of the 20ths of the smartphone screen area.

For the head display equipment, the resolution is high, there are more pixels, the screen area is small, and the user experience is directly up.


The demonstration screen on the right provides real -time follow -up effects. In the scene, the steering wheel and instrument panel of the car in the scene achieve direct high -definition heavy, no pixelization -clear process.

Without pixelization, high -resolution 3D space can be established, and the ultra -high definition of 8K resolution is achieved.

As a major photography camera technology factory, Sony has its own unique technology on small screens and ultra -high resolution display devices.


Because, “real -time” is an important issue for heading equipment. To be more accurate, it is to delay in the ultra -low imaging to achieve a real -time user experience.

The usual image processing, from sensory, recognition, rendering to display output. The processing time of this process is 100 milliseconds, that is, 0.1 seconds.


But for the head wearing VR device, in order to prevent users from being dizzy, this time is controlled at 10 milliseconds, that is, 0.01 seconds. This requires a delay compensation algorithm.

According to reports, Sony’s compensation algorithm shows the real -time imaging screen according to the latest position of the user’s head, and the actual user experience is significantly improved.

In the live demonstration video, the lady wearing equipment has been swinging left and right. It can be seen that due to the role of the compensation algorithm, the screen in the video is almost “seamlessly followed” with the movement of the field of vision.

Ultra -small screen, ultra -high resolution, ultra -low latency. This is undoubtedly a magical combination.

In the future, this VR headset device will have huge application potential in games, entertainment and work.

4K display, Apple AR glasses are expected to be equipped


According to Apple Analyst Guo Mingzheng, Apple plans to release its first AR headset device in Q4 in Q4 2022, equipped with Sony Sony’s 4K Micro OLED display.

According to predictions, Apple’s AR wearing device will have the ability to “MAC -level computing power” and unlimited operations, support widely used applications, rather than only supporting proprietary applications.

The “MAC -level computing power” mentioned here is closely related to Apple’s own M1 chip. This chip performance of this laptop platform is better than the Intel processor used by Apple before, and at the same time, the battery life is greatly extended.


In fact, Apple has been committed to studying AR technology for many years, and news about Apple’s investment layout and development of AR devices is endless.

Apple AR/VR acquisition


However, in the whole year of 2020, Apple’s AR/VR device is still “only listening to the staircase, and no one will come down.”

Fortunately, there is still good news. A report from The Information states that Apple’s translucent lenses, as one of the most important part of wearable devices that are about to launch, have passed the prototype design stage and entered the trial production stage.

People familiar with the matter said that these lenses use polarization systems, similar to the technology in 3D movie glasses, and use stereo images to create an illusion of depth.

In addition, Apple also submitted a new patent -a powerful new vision correction optical system that can incorporate the user’s glasses into the system.


The system will change the optical system to solve the problem of vision such as astigmatism, hyperopia, and myopia. In this way, those who wear glasses do not need to wear glasses when using Apple’s HMD.

If you can get it, you may be the killer of Apple AR/VR products.

VR kick open the gate of the universe

Do you remember the experience of bringing the VR headset for the first time?

The oasis in “Number of Players” show the game universe, which is fused by reality and virtual, and is known as one of the forms of the Yuan universe.


If you want to feel this world, the male lead needs to wear hardware equipment to enter the oasis. It can be said that hardware is an important entrance to enter the world of the universe.

In fact, the explosion of VR began in 2014. At that time, Meta (Facebook) acquired Oculus, which was established for 2 years for 2 billion US dollars.

For a while, almost all technology giants participated in the investment of the VR/AR track. In addition to the acquisition of Facebook, Samsung launched Gearvr, Google led Magic Leap and launched the Daydream platform. Microsoft launched HoloLens, Sony released PS VR, etc. Wait.

However, two years after the fire, VR entered the cold winter. At that time, the most important problems were facing two problems, one was “the effect of inconceivable screens”; the other was “delayed problem caused dizziness.”

The screen effect refers to the limited rendering technology at that time, which leads to insufficient resolution. Seeing it is a lot of pixels. Needless to say, the dizziness looks cool, but it makes people wear a feeling of vomiting, and no one wants to continue trying.


With the development of technology, these two problems can be solved separately, but the screen effects and low latency are difficult to both, and the resolution is increased, which will inevitably be delayed.


First of all, Sony tackled and built through VR ecology. In 2017, the sales of PlayStation VR achieved 1 million sales, far exceeding the sum of HTC and Facebook.


In 2020, Facebook launched the second -generation independent virtual reality helmet Oculus Quest 2. The overcoming bottleneck that everyone has almost thought it is impossible to break through, and the sales volume has achieved catching up.

Oculus Quest 2 has attracted a lot of enthusiasts, and the 4K screen has gradually become the industry standard. In addition to Facebook, domestic bytes, Ali and other players have also accelerated the pace of the Yuan universe.


Although some progress has been made in the hardware of the Yuan universe, this road is still long -term. For example, problems such as network delay are still unable to keep up, high -quality accessories are high, and so on.

In the future, who will be broken by the real entrance of the Gate of the Universe?

Reference materials: OLED-MicRodisplay/